Eksplorasi Nilai Budaya Sasak dalam Pendidikan Karakter Melalui Aksi P5 di Sekolah Dasar

Sunardy Kasim

Abstract


This study aims to measure and demonstrate the differences in students' understanding of science concepts before and after using gamification-based learning media. The research employs a quantitative approach with a pre-experimental design, specifically the One Group Pretest-Posttest, which involves measuring students' understanding both before and after the application of the learning method. The study sample consists of 31 fifth-grade students from SDN 5 Mataram. Data was collected through tests and analyzed using the paired sample t-test to assess the effectiveness of gamification-based learning media in enhancing students' comprehension of science concepts. The findings indicate a highly significant difference in students' understanding of science concepts before and after the implementation of gamification-based learning media. This is supported by the probability result (Sig. 2-tailed) = 0.000, which is smaller than 𝛼 = 0.05, and even smaller than 𝛼 = 0.01, confirming that gamification has a significant impact on improving students' comprehension. Therefore, it can be concluded that gamification-based learning media is effective in helping students better understand science concepts. Consequently, teachers are encouraged to integrate gamification-based learning into science lessons. This approach not only makes learning more engaging and enjoyable but also enhances students' motivation, confidence, active participation, and interest in the subject. By providing a more interactive learning experience, students can more easily connect science concepts to real-life situations, ultimately leading to better learning outcomes

Keywords


Learning Media, Gamification, Concept Understanding, Science

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References


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DOI: https://doi.org/10.47165/pedapaud.v2i2.628

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